C Xna Game Dev Tips
Posted By admin On 10.12.20C Xna Game Dev Tips Rating: 5,5/10 9056 reviews
With XNA Game Studio Express, developers can create games using the XNA Framework. Bartender app mac key. While developers have always been able to make games, the XNA Framework has reduced the once steep learning curve for game development and made it into something more attainable for the masses of developers who dream of making their own game. Jan 17, 2016 Introduction. C#.NET/XNA is a technology which is descending yet supports basically the XBox 360. This Sample game Annie's Laundry in this article was developed by me several month ago using XNA, Just to refresh understanding about Game Development Fundamentals and I thought to provide hte same benefits to the multitudes.
C Xna Game Dev Tips 2017
I wouldn't really be concerned about the performance differences between the two, for what you are probably doing you won't notice the difference.
What I'd be concerned about is support. XNA has been pretty much all but completely abandoned by Microsoft, it won't be getting any updates, it's not supported by the newest version of visual studio, won't be supported at all on Windows 8, etc.. Any bugs in the current implementation of XNA won't ever get fixed. Your software will also run only on Windows.
SFML on the other hand, is open source, and is actively developped, really popular and really well supported by the community. SFML-2.0 is just around the corner, and is shaping up to be an awesome API. SFML also runs on Windows, Linux and Mac so you can reach a broader audience. Also, if there are any outstanding bugs you can file a report and it will probably get fixed quickly or you can fix it yourself because it's open source.
Another option that is quite good is libgdx for Java, and it runs on Windows, Mac, Linux and Android. It's similar to SFML in many ways, but you can avoid the pitfalls of native programming.
What I'd be concerned about is support. XNA has been pretty much all but completely abandoned by Microsoft, it won't be getting any updates, it's not supported by the newest version of visual studio, won't be supported at all on Windows 8, etc.. Any bugs in the current implementation of XNA won't ever get fixed. Your software will also run only on Windows.
SFML on the other hand, is open source, and is actively developped, really popular and really well supported by the community. SFML-2.0 is just around the corner, and is shaping up to be an awesome API. SFML also runs on Windows, Linux and Mac so you can reach a broader audience. Also, if there are any outstanding bugs you can file a report and it will probably get fixed quickly or you can fix it yourself because it's open source.
Another option that is quite good is libgdx for Java, and it runs on Windows, Mac, Linux and Android. It's similar to SFML in many ways, but you can avoid the pitfalls of native programming.